Piecing together FIRST Power Up

In addition to the robot, the First Power Up game relies on several game pieces to successfully play the game: power cubes, the scale, switches, rung, and the vault.
The most visible game pieces are the bright yellow power cubes. Power cubes are used for multiple purposes throughout the match; they are used for balancing switches and scales as a way to gain control and earn power ups
The largest game piece on the Arcade, also referred to as the field, is the scale.  In this game, each three-team alliance must place power cubes on their respective side of the scale – whichever alliance tips the scale in their favor, has possession of the scale. Alliances gain one point for each possession second. Physics will play a critical role in this year’s game as alliances strategize to tip the scales in their favor to earn valuable points.
Another game piece, the rung, is located at the top of the scale – there is one rung on the scale for each alliance. During the endgame, the last 30 seconds of each match, robots must climb the rung and hang, called “levitating,” 12 inches off the ground – each robot that is able to do this, earns 30 points for their alliance.
Additionally, there are two switches in the Arcade; one for each alliance. The switches, which are low to the ground, resemble scales, consisting of two plates on each side. Alliances must place power cubes on their respective side of the switch to gain control of their switch.
The final critical game piece is the vault – an aluminum and plastic structure used by human players to turn power cubes into power ups, a strategic advantage received by alliances once a specific number of power cubes are stacked in the vault. There are three power ups: levitate, force, and boost.


  • When there are three cubes in this section of the vault, one of the alliance robots gets a free hang without having to climb.


  • One cube: Alliance gains ownership points from their switch
  • Two cubes: Alliance gains ownership of scale regardless of current ownership
  • Three cubes: Alliance gets ownership of both the switch and the scale


  • One cube: Alliance switch points increase to two point per second
  • Two cubes: Scale points increase to two points per second
  • Three cubes: Alliance switch and scale points increase to two points per second

With the goal of defeating the boss, The Foley Freeze will have to be very strategic in using these crucial game pieces to gain every competitive advantage.